
Bear in mind that publishing on Steam costs $100. So, your best bet is to contact the Wine devs or test out my theory and contact the dev to ask him to publish paint_net on Steam.

We could then just post reports of it not working on github or Steam forums and maybe later it Proton would get patches for paint_net which would later be included in normal Wine. I have a theory that if paint_net would come to Steam it would be easier to make it work.The rules for submitting are too complicated for me and I don’t want to be banned there for making bad tickets/issues I don’t even know where to begin with reporting the paint_net to Wine developers.It skips the installer which is kind of complicated. The version you could try that has the best chances of working is the portable version which can be downloaded from github.So it’s up to Wine to make other parts available. net versions which are supposed to be cross-platform, but due to no surprise not all components of this tech are cross-platform like microsoft states. paint_net now runs on pretty much the newest.Pinta is nowhere near the performance and stability of newest paint_net and is based on the last open-source version of it which was many years ago.Older versions run on Wine with some amount of success, but versions above 4.0 don’t and it was cited that the reason is that they might be missing Direct2D and Windows Animation Manager.Devs doesn’t care about other platforms than windows.It’s not open-source anymore so people can’t swap components that work just on windows.The problems with paint_net on linux are:

I’m even willing to pay for paint_net a full AAA game price if it allows the newest version to be ported here with full performance (or even 90% of windows). This and the windows store with game pass is something that I would love to have on linux, but it’s not gonna be easy.

Sorry but running paint_net on linux is just straight up impossible and will be for a long time (but feel free to prove me otherwise).
